

A dream spawn’s natural weapons, as well as any weapons it wields, are considered magic weapons for the purpose of overcoming damage reduction.ĭream spawn work in teams to turn a dream seed’s pleasant slumber into mind-shattering nightmares. When encountered in its true form, a dream spawn usually attacks with its spidery claws. If a dream spawn cannot use a desired ability of its assumed form, it typically uses dream powers to mimic the ability’s effects. Abber nomad shamans are the most common masters of pale morph familiars.Ī pale familiar grants its master a +3 bonus on Lucid Dreaming checks.ĭream spawn can assume nearly any form and usually adopt the attacks of those borrowed shapes. The master can retrieve its familiar using dream travel spells or by journeying to the Nightmare Lands to physically recover it. A pale morph has no innate ability to cross the Veil of Sleep, so it usually remains in the Region of Dreams, joining its master whenever she sleeps. Spellcasters with the Improved Familiar feat can take a pale morph as a familiar. Its body vanishes in a puff of vapor, leaving no trace. Sunlight Vulnerability (Ex): A pale morph exposed to natural sunlight (not just a daylight spell) is instantly slain. Shapechange (Sp): A pale morph can assume the form of any creature with up to 1 Hit Die. Will saves against a pale morph’s absorb memories, detect thoughts, and lullaby abilities have a DC of 10. In their true forms, they lash out with their claws, but usually just try to melt into the woodwork (sometimes literally). Pale morphs follow the orders of more powerful dream spawn, attacking in whatever forms they have been assigned. In its true form, its colorless body flows like liquid, seemingly struggling to maintain even a vague humanoid shape.Ī pale morph is about 2 feet tall and weighs 10–15 pounds. If a pale morph assumes the shape of an ancient tome, it might look fine at first glance, but a reader who flipped through its pages would discover them filled with unintelligible gibberish, not words.Ī pale morph is usually about the size of a cat. They are poor at mimicking fine details, however. In dreamscapes, they play the roles of distant figures and minor objects. Pale morphs are the lowliest of the dream spawn. Organization: Solitary, pair, gang (3–6), or pack (9–20)Īdvancement: 2–3 HD (Tiny) 4–6 HD (Small) Outcast Rating: 6 (–1 size, +3 appearance, +2 reputation, +1 beyond the Skills: Bluff +5, Disguise +11*, Hide +8, Move Silently +5, Sense Motive Traits, fear eater, shapechange, sunlight vulnerabilityĪbilities: Str 7, Dex 11, Con 12, Int 4, Wis 10, Cha 11 Special Qualities: Damage reduction 5/magic, darkvision 60 ft., elemental Special Attacks: Absorb memories, detect thoughts, lullaby
#Soul nomad and the world eaters lullaby Pc#
If the PC dies, he becomes a Mist Horror.Īrmor Class: 13 (+2 size, +1 natural), touch 12, flat-footed 13 When the giant skull dies, the PC wakes up. For every kid the PC (only use 1 PC for this) doesn't save, have the giant skull be joined by a smaller skull. Suddenly the fragemtns of glass got up off of the floor and became Glass Golems. The roof was torn off, and a giant, glowing green skull hovered down.
#Soul nomad and the world eaters lullaby windows#
Lightning flashed, and the windows exploded. Of course, I needed a finale, so I added this:

After that, a Mind Flayer phased out of the wall and tried to suck my brain. It to dissolved into mist when I killed it. A half-hour later, another monster (I'd say a Hulking Marikith) smashed through the floor and attacked. It's body dissolved into mist an dissapated. It then started attacking the children, so I gunned it down. It tried to thro me into the fireplace, but I got away in time. Suddenly, a monster (probably a Dread Troll) opened the door and grab me. The children told me to close the door and be quiet, but would not tell me why. A roaring fireplace was on the far end of it. In the middl of the room was a long table filled with food. The house looked like a cathedral on the inside, with glass windows. Inside the house were 5-7 frightened kids. I had all of my stuff with me (ie: Assault Rifle, Magnum, etc.) and I went into the house, because the fog all arounf was creeping me out. I woke up under a house on stilts, like a sea-side pier. This was my dream, which I converted into an adventure: I have always thought of using my dreams with the nightmare lands.
