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Battletech quickdraw build
Battletech quickdraw build








While the side torsos are often taken out before the CT, its arms are decent at shielding and its legs and center torso are juicy enough targets that the damage will usually get pretty balanced around your profile. This lets you get around easily, which is incredibly valuable whether you’re running a short-range build (to close) or a long-range build (to kite). This makes the limited tonnage of the mech less of an issue, as the weapons are so much more effective. The 3 non-hero variants all have all 4 laser quirks, and the values are even on the high side. Lastly, the IV-Four is actually not bad now it’s not all that good, but the quirks are crazy enough to make up for the disadvantages that the mech comes with. The QKD-4H also got some substantial buffs, with its crazy laser duration making it pretty good at ERLL boating and its missile cooldown quirks letting it do great in a brawl. The most recent quirks (and meta changes) boosted the QKD-5K and QKD-4G to being two of the best mechs in the game, easily the best IS heavies, with the QKD-4G performing exceptionally at medium range and the QKD-5K being more suited for long and extreme range.

battletech quickdraw build

The Quickdraw was the second 60-tonner introduced to the game, and while some of us had high hopes that it would instantly become an amazing brawler, those hopes were dashed when we actually got to…play it… Since then, though, it has come into viability, usable in both long- and short-range brackets.Įach variant has its own specialty, to a point, and most of them are actually really powerful. Welcome to the Quickdraw Master Guide! So much has changed, and a once-decent mech has become quite powerful.










Battletech quickdraw build